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ABOUT

Ever since starting to play around with animation as a freshman high school kid who had a soft spot for video games and art, I've centered my career on creating animations that held both an attention to detail and a lifelike look along with it. I take immense pride in what I do, and creating character animation that breathe life into a person, animal, or inanimate object has, and always will be, my goal with any project I'm apart of. 

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Works

I've worked with a plethora of amazing teams on incredible projects! From rigging to groom simulation, walk cycles to cinematics, and even a bit of concept art and modeling; I've done it all! Want to dive further? Click the floating head!

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