
U24 - Technical Rigging Artist
Tech Contract Work for U24 Solutions
For nearly a year, I've had the pleasure of working with U24 Solutions on their game Cradle of Sins as a technical rigging artist. I helped to pioneer their rigging and technical pipeline inside of Autodesk Maya, develop modular skeletal systems, and prepared armor assets for cloth dynamics and custom color setups to support the main development team.
Some of my major jobs are as follows:
Modify and insert blendshapes for the base male and female human PC
Rigged and develop deformers for 100+ hair, beard, and eyebrow sets for male and female
Designed and implemented a modular skeleton system for the goblincopter enemy type, with variant rigs depending on attachment (Eyeball, GoblinSaw, Etc)
Create custom Groom assets for cinematic and game use for a boss and enemy type
Developed small and lightweight Maya tools to speed up automation processes during asset preparation
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